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Perfect Dark prospers because its futuristic aesthetic works because of its clarity, not its attention to detail. Every model in the game has been rebuilt from the original textures (with the odd replacement to remove Nintendo-specific in-jokes), and then optimised for the new hardware.
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This is a first person shooter of course, and in an FPS it's what's on the outside that counts: thankfully the world of Perfect Dark is crisp and colourful in a way that actively benefits from the update to 360. For once, an American accent would have made for a more distinctive character. Joanna Dark is OK, but her clipped English accent makes her little more than Lara Croft with shorter hair. James Bond is a hard act to follow, and swapping one of the most iconic characters in 20th century fiction for a new creation is a big ask at the best of times. Beneath the lasers and aliens, a Bondian humour remains. It's this sci-fi twist that makes Perfect Dark a distinct property in itself, and gives its storytelling a specific flavour - part hard-nosed SF, but also something more tongue-in-cheek. Rather than just replacing James Bond with John Bland, or some equally straight replacement, Perfect Dark took GoldenEye's espionage spin on the first person shooter into territory 007 would never go - a near future of holographic cloaking devices, robot sentries and diminutive alien secret agents. Rare's GoldenEye game for N64 was a licensed game so successful that it justified a follow-up that was in all senses a sequel - except for no longer carrying the James Bond licence.
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As a great example of how to remake a game, this vintage shooter is as enjoyable for its crisp retro style as it is for its Sci-Spy action. Perfect Dark 360 is a futuristic period piece, a remake of a game set in 2023 and originally released on the Nintendo 64 in 2000. Further reading, films and books that create similar stories:
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